This project has been created in the span of 4 weeks. The team consisted of Design and Production part residing in Poland, and the Art and Programming part in Sweden. Thus we utilized remote workflow. We used Agile methodology to manage our team, the tool we used for that was Jira. We used Perforce for version control.
Game Design and Development
February 2025
*Welcome to the desolate Wild-West world of Gunsmoke and Grimoires! You play as Albus Westwood, the revolver toting Wizard and Sheriff of Acadia Creek, and you'll be damned if you'll let your town fall prey to the Ancient Evil plaguing the territory.
Gunsmoke and Grimoires* follows the story of Albus Westwood fighting his way through a corrupted town full of mutated monsters. Deep within the town of Acadia Creek lies an ancient dagger, possessed by an evil spirit. This entity tore a rift between the worlds, which released a corruption onto the nearby land, infecting the local fauna and flora. With your mage hand holding a magic revolver (shooting various kinds of ammo) and a powerful fireball spell you are tasked with finding the Cursed Dagger and destroying it, fighting off corrupted monsters along the way.
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The game was a part of Game Project 2 work for Futuregames Warsaw gamedev school. The game was awarded 1st place, among all the other Game Project 2 games, by an esteemed jury panel consisting of industry professionals from studios like CD Projekt RED, Activision and Flying Wild Hog. It was also awarded 3rd place in the competition ‘Indie Arena’ organized by Austrian Cultural Forum.
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In this project I worked as: Product Owner, General Game Designer, Level Designer and Narrative Designer.
You can access and download the project here: https://futuregames.itch.io/gunsmoke-grimoires