Hi, I’m Maja Przeździecka, an aspiring Game Designer with a strong interest in Systems Design, Gameplay Design and Narrative Design.

I am currently studying Game Design at Futuregames Warsaw, in Warsaw Poland. In 2024 I graduated with 1st Class Honours from University of Leicester with a Creative Computing BSc degree, in Leicester UK. I am determined to strengthen my skills in all fields of design, and become well-skilled in creating systems, game logic and mechanics for RPG and CRPG games. Except for my area of interest, I also possess skills in other fields of design like: Level Design, UI/UX Design and Sound Design.

I am also a passionate TTRPG player and Game Master, I have knowledge of various systems, in particular Pathfinder 2e and Dungeons and Dragons 5e.

Get in touch [email protected]

👤 LinkedIn

👨‍💻 Github

📗 Resume

🎮 Itch.io

🖥️ Google Drive


Projects →

Software Skills →

My Skills


🧠

Systems Design

Creating entertaining systems, synergy between elements, game maths, game mechanics, game economy and game logic.

🎯

Gameplay Design

Establishing the connection between the player and the game, defining how the game mechanics interact with the player, defining the patterns of player behaviour through the game rules.

👨‍💻

Narrative Design

Crafting an immersive narrative, creating story elements, Narrative structure, Emotional engagement of the player, connecting other disciplines of design to Narrative.

⚡️

Level, UI/UX, Sound Design

Creating maps, level blockouts, quests in which the player interacts with the game environment. Establishing good player feedback and information flow between the player and the game, both visually and auditory.

Software Skills

Projects

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Click on the project titles to go to detailed pages describing each one.

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Unnanounced CRPG project

A group project (consisting of 9 people), under development in Unreal Engine 5.6.

The game follows a story of a mining ship crewman/woman aboard a damaged/invaded mining spaceship in deep space. As they navigate through the ship, uncovering fragments of their memory and clues about their situation, they must survive against a hostile alien presence, discover and protect the stolen unlawful data (alien control program) and ultimately escape using an emergency capsule.

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Killwatts League

A group project (consisting of 9 people), created at Futuregames Warsaw using Unreal Engine 5.6 game engine, created in the span of 4 weeks.

Killwats League is a fast-paced 1v1, PvP goal-scoring game where strategy meets agility. Control one character at a time, using tactical positioning and quick reflexes to carry or throw a charged ball into your opponent's goal zone.

KW YoutubeBanner.png


Gunsmoke and Grimoires